PROMPT LIBRARY
Wan 3.0 prompts, each with the video it made.
Each prompt is quoted word for word from the model maker's guide or a creator's post, next to the output it produced. Open a card for the full prompt.
Wan 3.0 is Alibaba's video model on Alibaba Cloud Model Studio, as wan3.0-video and wan3.0-video-prime. A clip runs 2 to 30 seconds at 30 fps, at 480P, 720P or 1080P, with dialogue, music and sound effects generated by default. Besides text and first or first-and-last frames, it takes up to 10 images, 5 videos and 5 audio clips as references, or one document or web page, with 20 references in total, and it can edit and extend videos. The prompts below are ones creators shared on X, each shown with its video.
Sources: Wan 3.0 video generation guide · Wan 3.0 prompt guide
How creators write MiniMax H3, Wan 3.0, Seedance 2.5 and Kling 4.0 prompts, measured →
Updated 2026-11-03 · 60 prompts, newest first
Other model pages: GPT Image 2.6 · Nano Banana 2.1 · Seedance 2.5 · Kling 4.0 · MiniMax H3
Livestream FPS gameplay in an industrial facility
Panda pond scene with bamboo and cherry trees
Woman in cream blazer reads urgent party note
Acrobat leaps through flaming ring onto horse
Woman with towel turban cooking chicken in night kitchen
Desk worker changes look in 14 hard cuts
Korin face in wind and neon light
Flame swordsman and violet demon duel in bamboo storm
Night street gang fight with game HUD
Two men face off on a rainy street
Woman in pink cardigan fights assassin in ballroom
British tourist eats pav bhaji on Mumbai street
Red Adidas jacket woman checking phone by hotel
Bearded man promotes earbuds in golden hour apartment
Red pickup truck driving a desert canyon road
Fisherman chases giant crab across a wooden pier
Cyber samurai duels spider arm android on rooftop
Woman teleported into open world game city
Painted flower and airplane come alive in Seoul
Red robed wuxia heroine skims karst river
Fictional LENS ONE camera on dark studio surface
Red satin slip dress in a luxury fashion film
Swordswoman battles giant knight above floating city
Purple supercar racing through neon-lit wet streets
Selfie creator tries viral restaurant dish
Elderly man by a village well at sunset
Woman with long black hair on Japanese street
Warrior faces fallen angel in floating cathedral
Deadpan host in courtyard teaching AI video spotting
Desert racer outruns erupting volcanoes and canyon collapse
Anime girl on sunset cliff above the ocean
Woman hesitates then jumps into outfit change
Futuristic land speed car chasing Mach 1 at dawn
Massive space station above a striped gas giant
Drone and sidewalk bot deliver meals to lockers
Father sprints through station after son boards train
Colony vehicle races toward collapsing Mars dome
Gym fitness vlog woman doing a workout sequence
Focus shifts from woman to carousel in fog
Crying woman in dim room, tears streaming
Silver ECHO wordmark built from concentric grooves
Sleeping cat-eared girl in quiet bedroom
Anime Mage Summons Spaceship Through Cloud Portal
Masked heroine web swing ends in taxi crash
Ultra close fashion portrait with candid flashes
Night out friends and a quay leap
Man in camel coat at cafe counter
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Wan 3.0 prompts worth starting from
The most liked prompt in each category on this page, in full, with what makes it work. Copy one, then change the subject.
Ultra close fashion portrait with candid flashes
The prompt splits the 15 seconds into five timed beats, each with its own camera move, gaze and flash cue. It also lists real skin flaws and bans plastic skin, which keeps the face photographic.
Generate this video: Create a 15-second, 9:16 vertical screen, ultra-high-definition 4K, 30fps, cinematic realistic portrait quality fashion portrait short film.
The main subject of the frame is a young Asian woman around 20-25 years old, with a high-end face—cool with a touch of youthful greenness, delicate features but not overly perfect, smooth facial contours, natural nose bridge, full lips, eyes with depth, overall vibe like a car model or a close-up candid shot by a photographer at a fashion event.
No influencer vibe, no exaggerated plastic surgery face, no plastic skin, no excessive skin smoothing, no overly heavy fake lashes, no exaggerated highlights, no anime feel.
The character's skin must be realistic: clearly visible pores, subtle skin texture, light foundation caking, faint acne marks, very shallow pockmarks, under-eye fine lines, natural contours on nose wings and cheeks, lip lines, a few stray hairs and hair edge wisps. Makeup is refined but imperfect high-end subtle look: base slightly adherent but not flawless, clean eye makeup, naturally realistic lashes, lips with a subtle sheen.
Hair is black or dark brown straight long hair, with natural stray strands and a slight messy feel, not too deliberate.
Scene and Atmosphere
Scene is a high-end fashion event venue / auto show activity area / luxury brand launch event close-up portrait atmosphere, but the background must be blurred, not highlighting specific brands or text. Background can include soft exhibition hall lighting, minimal out-of-focus neon reflections, blurred crowds, blurred car body highlight reflections or metallic texture backgrounds, overall atmosphere high-end, restrained, fashionable.
No subtitles, no stickers, no watermarks, no readable text, no exaggerated effects, no illogical flashy lights.
Lighting Requirements
Lighting must conform to real-world logic, like a real photographer shooting close-up at the event site.
Main light is soft but directional facial key light, coming from slightly off to the front upper side, creating natural facial light and shadow layers.
Fill light is very subtle, retaining some shadows to enhance facial dimensionality.
Environment can include soft cool-toned rim light or auto show site reflection light to make the face more three-dimensional.
Throughout, allow 2 to 3 brief flash occurrences; flashes must feel like natural on-site photography flashes, quickly lighting up only in certain moments, causing temporary enhancement of facial highlights, more obvious pupil catchlights, brighter skin reflections, but no constant strobing, no illogical flashing.
When flashes occur, it should feel like a photographer's candid shot: lights up once and done, realistic light ratios, face not overexposed, skin details still visible.
Camera and Movement (Top-Tier Cinematography)
Overall, use ultra-close portrait movement, with the lens always orbiting the face to highlight eyes, nose bridge, lips, cheeks, hair strands, and skin texture.
Cinematography language is high-end, fluid, restrained, with a fashion ad and backstage photography candid feel.
No heavy shaky cam, no disorienting motion, no exaggerated AI camera moves, no sudden pull-backs.
Movement must feel natural, like a high-end photographer using a handheld gimbal or slight handheld shooting:
0-3 seconds
Lens starts with an ultra-close side-front face push-in, focus on eyes and nose bridge area, subject slightly lifts gaze to lens, natural breathing feel, lips subtly relaxed.
Lens does an extremely subtle slow push-in, with very light lateral sliding, showcasing cheeks, under-eye texture, and hair strands.
This segment should make viewers feel the face's high-end realism right from the first glance.
3-6 seconds
Lens slides along the face from eyes to nose tip, then to near the lips, in an extremely steady micro-arc orbit, close-up observation of features.
Subject's gaze subtly shifts, no exaggerated acting—just gently looks toward lens edge, then slowly back to lens.
First flash can occur here, briefly lighting up to enhance skin texture and lip highlights.
6-9 seconds
Lens slowly turns from front-left to front-right, still maintaining face-push distance, emphasizing cheek skin texture, nose wing details, lower eyelid fine lines, lashes, and pupil reflections.
Subject lightly brushes a bit of hair, or a stray strand naturally falls to the side of the face.
Lens has a subtle breathing-like float for real photography feel, not rigid.
9-12 seconds
Lens subtly shifts down to highlight lips, jawline, and cheeks, then slowly back to eyes.
Subject's expression stays cool, restrained, with a touch of high-end aloofness, like a car model caught close-up by a photographer, occasionally a gentle blink, corners of mouth with extremely subtle relaxation.
Second flash occurs here, natural and instantaneous like on-site candid, returning to normal light after.
Post-flash, catchlights in eyes more prominent, giving the frame more fashion editorial vibe.
12-15 seconds
Lens does one of the most beautiful ultra-close light arc closes, subtly orbiting the face and lightly pushing in, finally settling on an ideal composition of eyes + nose bridge + half lips.
Subject gently lifts gaze to straight-on lens in the last second, eyes clean, calm, captivating.
Ending can have a third very subtle flash or environmental highlight sweep, but must feel natural, not overdone.
Finally holds on a high-end face-push frame perfect for a thumbnail cover.
Frame Style
Overall style is:
Real cinematic fashion portrait, close-up commercial photography, auto show model face-close candid, high-end magazine feel, natural skin texture, non-studio fake-face sense.
Include real lens bokeh, natural depth of field, fine skin quality, subtle on-site feel, restrained high-end vibe.
Not influencer selfie, not live stream, not Korean-style skin smoothing, not low-quality AI face.
Key Emphases
Face must be real, not fake
Skin can't be overly perfect, retain subtle imperfections
Features stable, no distortion
Eyes can't wander, lips can't move randomly
Hair strands must be real, with stray hairs
Flashes must follow real candid logic
Lighting must be real, no random strobing
Camera must be high-end, smooth, cinematic, fashion photography feel
Whole piece centers on "high-end face close-up showcase," no plot, no big movements
Negative Restrictions (Suggest Adding Together)
Negative prompts:
Cartoonish feel, CG feel, plastic skin, excessive smoothing, over-beautification, feature distortion, eye misalignment, skin wax figure feel, overexposure, illogical flash strobing, face shake, low clarity, low-quality hair strands, exaggerated filters, influencer face, overly heavy fake lashes, heavy makeup, shaky lens, limb distortion, cluttered background, readable text, subtitles, stickers, watermarks, Night out friends and a quay leap
Opens with a style and characters block and a setting block, then a timestamped shot list that gives each beat its own camera move such as a backward track, a whip tilt and a high angle look down. A separate audio block asks for live sync sound with no music, which supports the raw phone footage look.
Raw vertical phone video (UGC), handheld throughout, filmed by a friend who walks with the group, casual sway, natural night lighting, wide-angle lens, deep focus.
Characters
The hero is a young woman with long dark hair in a deep-purple one-shoulder dress with a small shoulder bag.
Her three friends: one in a dark brown dress, a blonde in a black wrap dress, a blonde in a white mini dress — party dresses and sandals.
Laughing, spontaneous night-out energy.
Setting
A luxury marina at night — a stone quay along a narrow water slip flanked on both sides by large moored luxury yachts, big white hulls rising on either side, masts and rigging above, fenders on the hulls.
Warm orange street lamps, palm trees, distant city lights.
The yachts glow with blue-turquoise underwater LED lights spilling into the water; a yellow mooring line runs to the stone.
Shot list
0.0s–4.0s — Wide tracking shot, eye level, camera moving backward
The camera walks backward ahead of the four women as they stroll toward it down the marina promenade, framed head-to-toe, laughing and chatting in French; warm lamplight and palm trees behind, slight handheld bob.
4.0s–6.0s — Medium shot, eye level, backward track + quick left pan
The woman in the purple dress surges ahead of the group toward the lens, one arm raised, hair flying; the camera, on their left, keeps tracking back and pans to hold her.
6.0s–8.0s — Medium-wide, camera tilts down-left to follow, whip motion
She reaches the quay edge between the moored luxury yachts and launches headfirst over the edge; the handheld camera whips left and tilts down to chase her off the stone.
8.0s–10.0s — High-angle wide, looking down at the water, slight jolt
From up on the quay the camera looks down as she plunges headfirst into the blue-turquoise water in the slip between the big yacht hulls — a big splash, the underwater lights glowing around the impact; the handheld frame jolts slightly with the motion.
10.0s–13.0s — High-angle medium, looking down, small handheld drift
She surfaces in the teal water, gasping and laughing up at the camera, hair slicked back, treading water.
13.0s–16.0s — Handheld tilt up and back down, slight zoom
The camera lifts off the water and tilts up to a person leaning on the deck railing of one of the moored luxury yachts, watching her in the water, then tilts back down and zooms slightly in on her still treading and laughing.
16.0s–20.0s — High-angle medium, tilting to follow her up
She swims to the stone quay wall, reaches up and grabs a thick dark mooring pole, and hauls herself out; the camera tilts upward with her as she rises from the water, legs braced on the stone.
20.0s–23.0s — Low/close medium at the quay edge, static handheld
She climbs onto the stone lip, rolls onto her side, soaked dress clinging, then pushes up to her feet; the camera holds close, catching the water running off her.
23.0s–27.0s — Medium shot, eye level, loose handheld reframe
Back on the promenade, dripping wet, she flips her long wet hair forward and wrings it out, laughing, as her friends and passing pedestrians move behind her.
27.0s–30.0s — Medium shot, eye level, camera settles
Still dripping, she straightens up and strikes a confident, playful pose for the camera — hand on hip, tossing her wet hair back with a big smile — her friends laughing around her; the camera holds on the pose to end.
Audio
Live sync sound — friends laughing and shouting excitedly in French, a scream at the leap, a big water splash, water sloshing against the yacht hulls, wet footsteps on stone, ambient night marina sounds.
No music.
Style
Raw amateur vertical phone footage, natural night lighting, warm street lamps mixing with the turquoise underwater yacht glow, authentic handheld motion. Re-shoot your clip from new camera angles, same action
Upload one continuous shot as the action reference and Wan re-films it from new angles. Regenerate if a shot drifts.
STEP 1: Upload your video (must be continuous one shot) to any platform that supports WAN 3.0
STEP 2: Use the prompt below (adjust it to your video):
"Use the original video @ TAG ORIGINAL VIDEO as the exact action reference
0–1s: Camera stays exactly as in the original video as the wolf walks toward the scooter.
1–3s: Hard cut to a tight front close-up as the wolf continues walking toward and reaches the scooter.
3–5s: Hard cut to a high angle above as the wolf as he gets onto the scooter and starts riding.
5–7s: Hard cut to a full shot as the wolf rides the scooter down the street.
7–9s: Hard cut to a side tracking shot as he keeps riding down the street.
9-10s: Hard cut to an over the shoulder shot as he rides forward and notices the banana peel in his path.
10–12s: hard cut to a birds eye view shot as the fallen wolf is rolling over the asphalt.
12-13s : hard cut to an insert shot of his fist as wolf slams it into the asphalt.
Only the camera angle and framing change. Make sure every action, movement, timing and performance exactly identical to the original video @ TAG ORIGINAL VIDEO. The action continues seamlessly across every cut."
NOTE: If some scenes didn't work (action was different than original video) simply regenerate the video, that usually fixes the problem. Man in camel coat at cafe counter
A three panel character sheet is built first from one reference image, with front and back views on the left and one detailed portrait on the right. The front view face is blurred on purpose so the portrait is the only face reference, and outfit, fabric and film look are spelled out to keep the character consistent across scenes.
Create a three-panel character reference sheet of the woman in
@image1
in a single wide 16:9 image.
Preserve her exact facial identity, blue eyes, dark espresso-brown hair color, skin tone and natural facial
proportions from
@image1
.
The left half contains two full-body views side by side: front and back, identical in scale, with both figures
completely visible from above the bun to below the shoes. The right half contains one large
head-and-shoulders portrait, facing directly into the camera. All three views share one continuous neutral
mid-grey studio backdrop, matching soft lighting and the same warm film color treatment.
In the full-body front view, replace the facial features with a smooth, softly blurred skin-toned oval. Keep the
hairstyle and head silhouette intact. The large portrait on the right is the only detailed face reference.
Restyle her exceptionally long, thick hair into a high, generously sized, loosely sculpted bun at the crown.
Preserve the fullness of her hair, with lifted roots and soft volume around the head. Two delicate curved
tendrils fall beside her temples toward her jaw, framing the outer edges of her face. Her eyebrows, blue eyes
and cheekbones remain clearly visible. The back view shows the gathered hair and the substantial rounded
shape of the bun. The hairstyle feels elegant and practical, like a beautiful café waitress in a romantic film
from around 2000.
Dress her in a fitted ivory fine-knit top with short sleeves and a modest scoop neckline, tucked into a
high-waisted black tailored pencil skirt ending at the knees. The skirt has a small functional back vent. Over it,
she wears a short deep-burgundy cotton waist apron, extending from the waist to mid-thigh, with two discreet
rectangular front pockets. Narrow apron ties wrap around her waist and form a neat bow at the center of her
back, clearly visible in the rear view. Her shoes are simple black leather ballet flats with gently rounded toes
and low flat heels. Small plain gold stud earrings complete the outfit.
Her figure is tall and slender, with a defined narrow waist, long legs and a graceful neck. The clothing follows
her natural proportions, with realistic knit texture, tailored seams and soft cotton folds around the apron ties.
02
The same outfit, fit, hem lengths and hairstyle appear in all three views.
In the front view she stands upright, square to the camera, shoulders level, weight evenly balanced, arms
relaxed at her sides and hands empty. The back view shows the identical stance turned fully away. In the
portrait her head is upright, chin level and both eyes look directly into the lens. Her lips are gently closed with
a faint, relaxed smile. Preserve the recognizable face from
@image1
, with natural skin texture, visible pores
and fine facial hairs.
Soft frontal studio lighting keeps her features and clothing clearly readable, with gentle shading under the
chin and soft contact shadows beneath the shoes. The grey backdrop remains plain throughout the image.
The composition consists entirely of the three views and the seamless backdrop.
Maintain a glamorous late-1990s to early-2000s 35mm film publicity look: warm natural skin, creamy ivory
fabric, rich burgundy cotton, deep readable blacks, fine organic grain and restrained highlight glow. Her face,
blue eyes, hair strands and garment details remain clearly resolved. Clean presentation with uninterrupted
backdrop between the views.
📌 PROMPT 2 (Guy map):
Create a three-panel character reference sheet of the man in
@image1
in one wide 16:9 image. Preserve his
exact face, eye color, skin tone, facial proportions and hairstyle from the reference, including the natural
swept-back waves and the loose strand near his forehead.
The left half of the image contains two full-body figures side by side: a straight-on front view and a complete
back view, identical in scale, both visible from above the hair to below the shoes. The right half contains one
large head-and-shoulders portrait looking directly into the camera, with his entire hairstyle inside the frame.
All three views share one continuous neutral mid-grey studio backdrop.
On the full-body front figure, replace the facial features with a smooth, softly blurred skin-toned oval,
retaining the head silhouette and hair. The large portrait on the right is the single detailed face reference.
He is tall, approximately 188 cm, with broad shoulders, a lean athletic build, a defined waist and long legs. His
proportions remain natural and identical across all three views.
Dress him in an elegant camel-colored wool-and-cashmere overcoat reaching just below the knees. The coat
has broad notched lapels, softly structured shoulders, a single-breasted three-button front, discreet welt
pockets and a single center-back vent. He wears it fully unbuttoned, its front panels hanging naturally to
reveal the clothing underneath. The fabric is substantial, softly brushed and richly textured, with realistic
weight and long vertical folds.
Under the overcoat, he wears a dark chocolate-brown tailored wool blazer with a two-button front, worn
unbuttoned, over a pale-blue cotton shirt with a pointed collar and the top button undone. The shirt is tucked
neatly into high-waisted charcoal-grey wool trousers with a single pleat on each side, a relaxed straight leg
and a slight break over the shoes. A dark-brown leather belt with a small brushed-metal buckle completes the
waist.
His shoes are polished dark-brown leather penny loafers with matching dark socks. A slim rectangular gold
wristwatch on a dark-brown leather strap sits on his left wrist, partly visible beneath the cuff. The styling has
04
the understated elegance of a wealthy young man in a romantic film set around 2000.
In both full-body views, he stands upright with shoulders level, weight evenly balanced and arms relaxed
slightly away from his sides so the coat silhouette remains readable. His hands are empty. The back view
shows the coat's full length, center seam, vent and natural drape.
In the large portrait, his face is strictly frontal, head upright, chin level and both eyes directed into the lens.
His lips are relaxed and closed. Preserve the exact facial structure, subtle beard shadow and natural skin
texture visible in
@image1
. The portrait includes the camel coat lapels, brown blazer and pale-blue shirt
collar.
Soft, even studio lighting keeps his face and all clothing details clearly readable, with gentle facial shading,
broad highlights on the wool and soft contact shadows beneath both pairs of shoes. The backdrop is plain and
continuous, with clean empty space separating the three views.
Maintain warm late-1990s to early-2000s 35mm film color: natural warm skin, rich camel wool, deep
chocolate tailoring, soft pale-blue cotton and readable charcoal shadows. Fine organic film grain and
restrained highlight glow give the image a tactile cinematic finish while the face, hair and garment
construction remain clearly resolved.
📌 PROMPT 3 (Cake box map):
A photorealistic pastry packaging reference sheet on a uniform medium-grey seamless studio background, horizontal 16:9 composition, divided into two equal side-by-side views. The surface beneath both boxes and the background are the same neutral grey.
On the left, a closed rectangular ivory cardboard pastry box with a fitted hinged lid, viewed from a slightly elevated three-quarter angle. Matte cardboard, subtle paper texture, clean folded edges and a plain unprinted surface.
On the right, exactly the same box at the same scale, with its hinged lid fully raised behind it. A higher three-quarter viewing angle clearly reveals the contents: six individual chocolate mousse pastries arranged in two rows of three, each on a small gold pastry board. Comfortable spacing makes every pastry’s complete silhouette visible.
Each pastry has a playful, stylized penis shape: a smooth rounded elongated form with two rounded lobes at the base, recognisable as a humorous bachelorette-party confection. All six share the same shape and size, with glossy milk-chocolate mirror glaze and a tiny touch of edible gold leaf. Smooth moulded chocolate surfaces and appetising highlights give them the appearance of carefully crafted patisserie desserts.
The box dimensions, ivory colour and construction are identical in both views. Neatly fitted ivory food-safe paper lines the interior. Both boxes are fully visible with comfortable grey space around them.
Soft studio lighting, gentle contact shadows, clear high-resolution detail and natural optical sharpness with restrained sharpening. Subtle fine film grain and softly warm highlights, consistent with late-1990s cinematic photography. The entire surrounding background remains solid neutral medium grey.
📌 PROMPT 4 (Cafe map):
Create a cinematic location reference photograph of an intimate, elegant neighbourhood café in the year 2000, shortly before closing on an autumn evening. One wide horizontal 16:9 image showing a single coherent interior, photographed at eye level from the customer side, looking diagonally toward the service counter. A natural 28mm lens perspective with straight architectural lines and clearly readable room geography.
A long service counter occupies the right half of the composition, running from the foreground toward the back wall. It has a polished dark walnut front with recessed wooden panels and a warm ivory stone countertop. The central serving section is a broad, clear, uninterrupted surface, ready for a pastry box and a conversation between a standing customer and the waitress behind the counter. This section of the counter is bare, with the stone surface fully visible.
Behind the counter is a comfortable working aisle. The rear service wall contains dark wooden shelves, neatly arranged porcelain dishes, a stainless-steel espresso machine and a small period-appropriate cash register at the far end. A wooden doorway in the back wall leads to the kitchen. A small glass pastry display stands at the far end of the counter, leaving the main serving area open.
On the left side of the room, three small dark wooden tables stand beside burgundy leather banquette seating along the wall. Each table has two bentwood chairs and a small glass sugar dispenser. Above the banquette hang framed botanical prints and warm brass wall sconces with ivory shades. The walls are painted creamy butter yellow above dark wooden wainscoting. The floor is laid with small cream and muted terracotta tiles.
At the far left, tall street-facing windows and a glazed wooden entrance door reveal a quiet city street at dusk. Soft, cool evening light enters through the windows, balanced by warm pools of light from the wall sconces and three opal-glass pendant lamps above the counter. The entrance, seating area, service counter and kitchen doorway are all clearly visible within the same spatially consistent room.
The café feels established, lovingly maintained and slightly worn: subtle patina on brass fittings, gentle wear on the leather seats, fine scratches in the wooden furniture and realistic texture in the plaster walls. The tables are neatly reset for the end of the evening. The room is unoccupied so its layout and furnishings are fully visible.
The visual atmosphere is a romantic feature film from 1999–2000, captured on 35mm film: warm amber practical lighting, creamy highlights, rich walnut brown, muted burgundy and natural shadow detail. Fine film grain, subtle halation around glowing lamps and soft highlight roll-off. Maintain enough depth of field to clearly describe the counter, seating and rear service wall. Photorealistic materials, believable proportions and an inviting, lived-in atmosphere. A clean cinematic location photograph filling the entire frame.
📌 PROMPT 5 (Animation prompt):
SCENE CONTEXT A 30-second scene in a neighbourhood café in the year 2000, near closing time. A headstrong waitress packs her handmade pastries. A wealthy customer approaches to pay, interrupts her work with questions, tastes a sample and asks her to pose as his girlfriend at dinner. Play this as a lively romantic dramedy with friction, humour and unexpected attraction. She wants to finish her work and refuses to entertain his casual charm. He wants to keep her attention and finds himself having to earn it. Their reactions evolve naturally as they listen to each other. ACTIVE REFERENCES
@image1
— the waitress. Use the detailed portrait for her exact face and the full-body views for her work outfit and high loose bun.
@image2
— the customer. Preserve his exact face, hair and clothing, including the unbuttoned camel overcoat.
@image3
— the café architecture, counter, furnishings and dusk outside.
@image4
— one ivory pastry box and its six chocolate novelty pastries. Preserve their shapes, chocolate glaze, gold decoration and individual gold boards. The panels show two states of the same box. SPACE AND PROPS She stands behind the counter; he approaches on the customer side. In shared shots he is screen-left, she is screen-right. Keep the camera on the same side of their dialogue axis, maintaining matching eyelines. The box begins open with five pastries inside. She is placing the sixth into the remaining space, holding its gold board. Beside the box is a small ivory plate with an additional matching dessert cut into two portions and a dessert fork. He samples this separate dessert; the six boxed pastries remain whole. He carries a folded banknote in his left hand, ready to pay. His right hand is free. The central serving surface contains the box and tasting plate. Cups stay on the background shelves. CAMERA AND EDITING 16:9, 30 seconds, real-time action. Film coverage with foreground depth, deliberate camera movement, expressive changes in shot size and motivated focus pulls. Hard cuts at the listed boundaries. Stable focal length within each shot. Let performances flow inside the shots, with natural listening and gestures overlapping speech. 0.0–3.0 SECONDS 63° FOV. A short lateral tracking shot moves along the customer side of the counter with the approaching man, revealing the waitress already at work beyond him. The polished counter creates a strong diagonal into the frame. She places the final pastry into the box. He stops opposite her, notices the contents and suppresses a laugh. She remains occupied with packing. HARD CUT — 3.0–5.5 SECONDS 47° FOV. Low oblique view across the open box: the pastries are sharp in the foreground, his face visible beyond them. Pull focus from the chocolate shapes to his amused expression as he looks up at her. MAN: “Is this the new menu?” He is teasing, expecting an easy smile in return. HARD CUT — 5.5–10.5 SECONDS 47° FOV. Side-on medium shot of the waitress, her face and hands visible, his coat softly framing one edge. WOMAN: “Test batch for a bachelorette party. My coworkers approved.” She answers with dry impatience while straightening the paper inside the box. She gives him a pointed look on “approved,” then slides the tasting plate toward him with a brisk, controlled gesture: he can taste it and let her finish. The plate stops within his reach. Her delivery has bite and personality; her attention moves naturally between him and her work. HARD CUT — 10.5–14.5 SECONDS 47° FOV. Counter-height three-quarter medium shot of the man, showing his face and right hand, with the box edge in the foreground. He takes a small forkful from the cut dessert. As he tastes, his teasing manner gives way to spontaneous appreciation. He finishes the bite and lowers the fork onto the plate. She is visible at the edge of frame, briefly watching to see whether he likes it before returning to her work. The banknote remains in his left hand. HARD CUT — 14.5–20.5 SECONDS 47° FOV. A layered two-shot looking diagonally along the counter, both faces readable. The camera makes a gentle lateral move that settles as their eyes meet. MAN: “You make these yourself?” His interest is genuine now. WOMAN: “After my shifts. I'm saving for my own bakery.” She answers firmly, with pride beneath the impatience. For a moment she engages fully because her bakery matters to her. Then she returns her attention to the box. He watches her and considers his next words. HARD CUT — 20.5–24.0 SECONDS 29° FOV. Medium close-up of the man from beside her shoulder. A slow, restrained dolly inward makes the conversation feel more personal. MAN: “Have dinner with me tonight?” He attempts an easy invitation, but there is a real question in his eyes. Allow a short listening beat after the line. HARD CUT — 24.0–30.0 SECONDS 29° FOV. Close-up of the waitress from his eyeline, her face in three-quarter view and his blurred shoulder at the edge. Begin with a very slight forward camera move. She looks up from her work and gives him a brief, sceptical half-smile, amused by his nerve. MAN, naturally offscreen: “With my family. As my girlfriend.” His voice hesitates briefly between the two phrases. Stay on her throughout his clarification so the audience sees it land. Her half-smile disappears; she stops what she is doing and looks directly at him with an immediate, incredulous reaction. She lets out a short disbelieving breath and settles her right palm on the counter. The camera settles with her. Hold the final moment as she silently sizes him up, ready to challenge him. End after the hand movement is complete, on her living reaction. ACTING Give the actors room for spontaneous conversational behaviour. She is spirited, quick and proud, with dry humour and a short tolerance for being patronised. Her annoyance changes with the conversation: she dismisses his teasing, briefly cares about his response to her baking, defends her ambition and finally reacts to the audacity of his request. He starts charming and self-assured, adjusts when she gives him little encouragement, becomes genuinely impressed by the dessert and risks the invitation. His confidence becomes less certain as he waits for her response. Use connected reactions, natural breaths, shifts of attention and expressive vocal rhythm. Each person listens while the other speaks. Movements arise from packing, tasting and trying to hold or end the conversation. Keep their faces recognisable and their physical behaviour grounded. LIGHTING AND COLOUR Preserve the café's amber pendant lamps, brass sconces and cool dusk windows. Soft directional side lighting shapes their faces, with darker shadow cheeks and gentle reflected fill preserving their eyes. Photograph from the shadow side. Loose hair, camel wool and chocolate glaze catch warm highlights. Fixed 4000K white balance. Rich walnut browns, burgundy leather, creamy practical highlights and deep textured shadows. Natural skin colour beneath the warm light. Consistent lighting across all angles. AUDIO — FIXED CHARACTER VOICES WOMAN VOICE: Adult woman in her mid-twenties; medium pitch, warm clear mezzo speaking voice with a lightly husky lower register, neutral General American accent, natural conversational rhythm, crisp intelligible consonants and restrained expressive inflection. MAN VOICE: Adult man in his early thirties; medium-low pitch, warm resonant baritone with a subtle dry rasp, neutral General American accent, measured conversational rhythm, clear articulation and understated playful inflection. Preserve these vocal identities. Her delivery is dry, spirited and impatient, becoming firm when discussing her bakery. His delivery moves from playful confidence to sincere curiosity and slightly hesitant persuasion. Use the written English dialogue exactly. Clear turn-taking and accurate lip synchronisation for visible speakers. His final clarification is heard offscreen while the camera stays on her reaction. Quiet café room tone, distant traffic, paper rustle, a soft plate scrape, the fork touching porcelain and her final palm contact. Keep dialogue clear and foregrounded. FILM LOOK Late-1990s theatrical romantic dramedy captured on visibly textured 35mm film. Organic moving grain is clearly perceptible across midtones, skin and shadows at normal playback size. Warm halation surrounds the glowing lamps; bright reflections bloom gently. Rich film-print contrast, creamy highlight roll-off and natural optical sharpness with restrained edge enhancement. Preserve readable eyes, realistic skin and fabric detail beneath the film texture. Natural motion blur and 24 fps cinematic cadence. CONTINUITY After packing, all six boxed pastries remain whole and in place. The separate tasting dessert retains its missing bite. The box stays open on the same section of counter. After the slide, the tasting plate and fork remain on his side. His banknote stays in his left hand. Maintain exact faces, hair, clothing, screen direction, café geometry and dusk throughout. Reference sheets guide appearance; the output is full-frame cinematic footage. Hand-drawn anime fight against a giant monster
Two tagged references (hero, monster) and an instruction to keep their hand-drawn line work. Wan has its own anime look.
Use @[character ref] for the hero's exact identity and appearance; @[monster ref] for the monster's anatomy, scale, pale body, black projections and luminous horns. Preserve their angular hand-drawn contours, sparse sketch lines, matte cel-shadows, muted lavender and ash gray, blue-black shadows, peach rim light and fine grain. City and effects share this 2D anime style. References bind appearance, not framing or poses.
Five epic shots: the monster destroys the city as it charges toward the rooftop hero. ONE sudden, thick white line bursts from his index fingertip and instantly punches through it, leaving one enormous hole.
The hero stays at one skyscraper's avenue-facing edge, level with the monster's upper torso. The monster approaches directly IN FRONT OF him along the avenue. All cameras stay on one side of their shared axis: hero and tower screen-left, monster screen-right advancing left. The hero faces right. In his profile close-ups, the monster remains ahead, offscreen right, never behind his head or shoulders. No axis-crossing angles or orbits.
Shot 1. Low lateral wide tracking beside the monster charging right-to-left. Its shoulder tears through a building; the facade folds into the street as its next footfall buckles the roadway, hurling rubble forward. Debris whips past the lens through lavender dust. Widen and tilt upward to reveal the target tower ahead on screen-left, the tiny hero at its edge facing the approaching monster on screen-right. Keep the gap between them readable.
Shot 2. Right-side profile of the hero facing screen-right toward the offscreen monster. Face and right hand share the frame against sky and rooftop. Wind pulls his hair and coat; he stays relaxed. With a knowing smile, he extends his right arm toward the target: index straight, thumb raised, other fingers curled. Cut as the finger aligns with the target; no charging glow, gathering energy or held aiming pause.
Shot 3. Steady rear three-quarter view outside the hero's right shoulder, on the established side. Keep a clear gap between his fingertip screen-left and the monster's upper torso screen-right. It reaches for the rooftop directly ahead. Immediately on the cut, ONE thick, straight, brilliant-white line snaps from the index fingertip through the upper torso, below the neck between the shoulders. Its entire length appears instantly, connecting finger, target and the space beyond. Release and penetration happen together: no projectile travel, growing beam or drilling. One tiny finger recoil coincides with a building-sized circular section being punched through the body. The white line switches off immediately, leaving an enormous EMPTY opening, its broken dark rim framing the skyline. The torso jolts and tips sideways at once, the reaching arm knocked off course. Read the hole during the uninterrupted fall. No charging, stunned pause, slow motion or hit-stop. No sphere, pressure ring or full-screen whiteout obscures the contact. One abrupt discharge, never a sustained beam or repeated pulse.
Shot 4. Cut as that sideways tilt begins, keeping the same viewing direction and matching the ALREADY OPEN hole on the first frame. The monster's arm drops short of the roof; its weight carries it diagonally sideways into the blocks beside the avenue before reaching the tower, still in front of the hero. Track downward with the chest exposed: no edge-on turn or face-down roll. The SAME hole stays fixed below the neck between the shoulders, with the same physical diameter, broken rim and missing volume. Its outline foreshortens naturally as the torso tilts; background buildings slide visibly through the opening. Keep dust below the chest and clear of the aperture. Follow the fall through contact with the ruins and briefly show the fallen torso with its hole still open. The rim does not regrow, the opening does not fill, and the torso never returns to its intact state.
Shot 5. Return to the hero's right-side profile, facing screen-right, face and right hand together against sky and rooftop. The fallen monster remains OFFSCREEN ahead to the right. He bends his right elbow and brings the SAME extended index fingertip just in front of his lips. Only after it arrives, he gently purses his lips and visibly blows across it. A fine white wisp bends away in his breath. He lowers the hand slightly with a satisfied smile. Collapse thunder rolls in from ahead and a gust lifts his coat. Hold his effortless composure.
One instantaneous fingertip discharge, one impact, one permanent through-hole carried through the uninterrupted fall and landing. The hero keeps the same hand and facing. Sound: masonry and heavy footfalls, one dry electrical crack and a deep impact report together at the instant of contact, then the intimate breath against distant collapse. No dialogue or subtitles. Livestream FPS gameplay in an industrial facility
Timed beats from 0 to 6 sec, 6 to 12 sec and onward give the model a shot-by-shot structure, and exact HUD values make the interface checkable. Asking for playable gameplay rather than a trailer keeps the camera and HUD grounded.
Create a 30-second ultra-realistic AAA third-person/first-person hybrid livestream gameplay video, 16:9, 4K, resembling an actual professional competitive game being livestreamed. The game is an original tactical snapping/shooting game with a futuristic precision weapon. Make everything feel like real playable gameplay, not a cinematic trailer.
GAMEPLAY STYLE: Unreal Engine 5 quality, realistic physics, responsive controls, detailed environments, professional streamer HUD, weapon animations, hit feedback, minimap, ammo counter, health/armor, objective tracker, kill feed, crosshair, score, ping/FPS indicators, and livestream overlay.
PLAYER: Professional gamer controlling a futuristic Snapper Precision Gun capable of switching between normal direct targeting, optical lens targeting, and microscopic ultra-precision targeting.
0–6 SEC — DIRECT SNAP
The player moves through an abandoned industrial facility while enemies appear from different directions.
Quick camera movement → player raises the Snapper Gun → direct hip/shoulder aim → rapid precision shots eliminate two enemy targets.
HUD instantly updates the score and kill feed.
ON-SCREEN: ENEMIES: 6 | AMMO: 24/120 | HP: 100 | ARMOR: 75 | SCORE: 1,250
6–12 SEC — OPTICAL LENS MODE
The player spots an enemy far across the facility.
Weapon switches into high-powered optical lens mode. Screen smoothly transitions into a realistic scope view with lens reflections, distance marker, wind indicator, rangefinder and moving reticle.
The player tracks the enemy through the lens → precise shot → enemy drops behind cover.
HUD: OPTICAL MODE | RANGE: 187M | ACCURACY: 94%
12–19 SEC — MICROSCOPIC SNAP MODE
The player discovers a tiny exposed component on an enemy's futuristic shield.
Activate Microscope Snap Mode. The screen dramatically magnifies the target, showing an extremely detailed microscopic targeting interface.
The reticle locks onto the tiny weak point → satisfying precision snap → shield breaks → enemy becomes vulnerable.
HUD: MICRO SNAP LOCKED | WEAK POINT DETECTED | +500
19–25 SEC — RAPID COMBAT
Three enemies rush the player from different angles.
The player instantly switches back to direct mode, slides behind cover, leans out and performs fast precision snaps.
Add realistic muzzle flashes, recoil, shell/effect particles, impact sparks, environmental destruction and smooth weapon animations.
KILL FEED:
PLAYER — PRECISION SNAP — ENEMY
PLAYER — HEADSHOT — ENEMY
25–30 SEC — FINAL TARGET
Only one enemy remains. The player runs upstairs while the enemy escapes through a narrow corridor.
Switch between direct view → optical lens → microscope precision mode in one fluid sequence.
The microscopic reticle locks onto a tiny glowing weak point.
FINAL SNAP.
The screen displays:
TARGET ELIMINATED
MISSION COMPLETE
PRECISION: 97%
TOTAL SCORE: 4,850
End with the professional livestream interface still visible, including LIVE indicator, viewer count, chat panel, FPS, ping, minimap, health, armor, ammo, objective tracker, kill feed and weapon status.
IMPORTANT: Everything must look like a polished real AAA game: consistent speed, realistic movement, accurate weapon animations, responsive HUD, professional UI, natural camera motion, synchronized sound effects, realistic lighting and shadows, no glitches, no floating objects, no random UI elements, no copyrighted game interface, and no text appearing except intentional game HUD/livestream elements.
5 best caption also add now creating these Livestream video games through wan 3.0 on budgetpixel is so easy How to write prompts for this model
Start with one sentence
Alibaba's guide says a single sentence is enough for Wan 3.0 to make a video, and to skip any section you do not need to control. Creators go much longer: the median prompt here is 3,058 characters, about 340 words. Source: Wan 3.0 prompt guide · AgentCraft: MiniMax H3 and Wan 3.0 prompt data
Add parts in the guide's order
When you need more control, the guide's order is the overall description, then the references, the shots, dialogue, sound and music, style, and last the negatives. Source: Wan 3.0 prompt guide
Cite uploads as Image N in upload order
Write Image N, Video N or Audio N, numbered in the order you uploaded them, or the wrong file gets used. With one file, reference image is enough. The same file can be cited more than once, for example once for appearance and once for voice. 4 of the 12 reference prompts here number their uploads. Source: Wan 3.0 prompt guide · AgentCraft: MiniMax H3 and Wan 3.0 prompt data
Time shots in 2 to 5 second blocks
For several shots, give each a number and a time range in brackets or parentheses, one style throughout, 2 to 5 seconds each, end to end with no gaps or overlaps. Avoid fast repeated actions the model cannot control. 42 of the 60 prompts here time their shots, but only 2 use the bracketed ranges. Source: Wan 3.0 prompt guide · AgentCraft: MiniMax H3 and Wan 3.0 prompt data
Write dialogue as speaker, verb, colon, quote
Add Lip sync when the mouth must match. If the video should have no speech, say so, or the model decides on its own whether to add dialogue. Source: Wan 3.0 prompt guide
Decide on music in one line
Leave music open, describe it, or turn it off with No BGM, generate only ambient and action sounds. Ambient sound follows from a clearly described action, material and weather. 5 prompts here turn the music off. Source: Wan 3.0 prompt guide · AgentCraft: MiniMax H3 and Wan 3.0 prompt data
Keep negatives to what you really do not want
Write only what must not appear, and leave it empty if nothing; do not pad the list or repeat the positive prompt. 44 of the 60 prompts here contain no, avoid or without. When editing a video, change one thing at a time. Source: Wan 3.0 prompt guide · AgentCraft: MiniMax H3 and Wan 3.0 prompt data
Questions about this model
What is Wan 3.0?
Alibaba's video generation model on Alibaba Cloud Model Studio, offered as wan3.0-video and wan3.0-video-prime. One model covers text to video, image to video, references, editing and extension. Source: Wan 3.0 video generation guide
How long can a Wan 3.0 video be?
2 to 30 seconds. Setting duration to -1 lets the model choose, 5 seconds by default. When extending, the input plus the new part can be at most 30 seconds. Source: Wan 3.0 video generation guide
How many references can Wan 3.0 use?
Up to 10 images, 5 videos with 15 seconds in total, and 5 audio clips with 15 seconds in total, plus either one document or one web link, with 20 references at most per request. Source: Wan 3.0 video generation guide
Can Wan 3.0 make a video from a document or web page?
Yes. It accepts one file, such as a PDF, Word, Excel, PowerPoint, text or Markdown file, or one web link. The file or page must be publicly accessible; login-protected pages cannot be read. Source: Wan 3.0 video generation guide
Can I use a first and last frame together with references?
No. The guide says first-and-last-frame mode and reference mode are mutually exclusive. In image to video, the picture already sets the subject and style, so write the motion, plot, dialogue and camera. Source: Wan 3.0 prompt guide
Which resolutions and frame rate does Wan 3.0 output?
480P, 720P or 1080P, 1080P by default, as 30 fps MP4, in 16:9, 4:3, 1:1, 3:4, 9:16 or an adaptive ratio. Audio is on by default; set audio to false to turn it off. Source: Wan 3.0 video generation guide