提示词库
Seedance 2.5 提示词,每条附生成的视频。
每条提示词都原样摘自模型厂商的指南或创作者的帖子,旁边是它生成的成品。点开卡片看全文。
字节跳动 Seed 团队在 2026 年 7 月 31 日正式推出 Seedance 2.5,在即梦 AI 和豆包上线,API 通过 BytePlus ModelArk 提供。它一次生成画面和声音,单段最长 30 秒(Seedance 2.0 是 15 秒),还能多轮续写,拼成几分钟的视频。一次生成最多可用 30 张图、10 段视频和 10 段音频作参考,也能按时间点修改画面和声音。下面的提示词都是创作者分享的,每条附成片并链到原帖。
来源:ByteDance Seed: Introducing Seedance 2.5 · BytePlus: How to write better Seedance 2.5 prompts
可灵 4.0 与 Seedance 2.5 提示词对比:628 条实测 →
高赞的 Seedance 2.5 提示词怎么写:582 条实测 →
更新于 2026-11-03 · 共 593 条,最新的在前
其他模型页:GPT Image 2.6 · Nano Banana 2.1 · 可灵 4.0 · MiniMax H3 · 万相 3.0
一只翅膀绑着棕榈叶的鸵鸟冲下山脊
动漫战斗机器人角色设定表含三视图
首尔地铁车厢中被水淹没的女子
动漫魔法师少女越过黑边呈现礼物
男子驾驶白色复古梅赛德斯穿越雾林
阳光下的繁忙城市街道上行走的女子
英雄骑装甲摩托穿越燃烧的末日高速公路
摩托车手在高速公路上追截绑架SUV
蓄胡男子手持粉色爱心魔杖直面巨魔
蓝发女武者在昏暗仓库登场
金色日落海滩上挂水珠的深蓝香水瓶
保镖挡开抓手并护送女高管上车
男子发现雨夜门廊上的南瓜在呼吸
两只毛茸茸的小兔子在沙发上亲吻
泪流满面的男子举枪对准镜头,随后两人在草地中相拥
女子倒带磁带并录下一段留言
小丑用棒球棒击碎发光南瓜
年轻女子在日落时走进乡村集市
穿波点吊带的女子击退持斧男子
奶油色小兔子戴粉色格纹头巾
拥挤列车车窗外的历史时间穿越
女子与粉色巨龙在庭院烤羊肉串
红发烘焙师夜晚走进温暖的面包店
云海之上独行人走向浮空仙宫
少女在阳光海岸公路上滑板
哥特教堂中的女战士化身有翼天使
带光环与发光羽翼的天使
女侠饮酒后酒馆激战群卫
汗湿的韩国偶像在健身垫上休息
午夜雾中南瓜小径上的黑裙女子
戴粉色蝴蝶结的仓鼠从门后探头
青色全息柱廊竞技场中的孤身战士
棒棒糖少女在冰冷夜晚的天台对峙
反光LED舞台上的剪影偶像
夜班列车感染者直播实录
身穿毛衣的女子在榻榻米房间里靠近障子门
幼儿否认偷吃糖,被父亲质问
昏暗卧室晨起 能量饮料广告开场
女巫穿过朝鲜王朝夜市的灯笼街道
触碰之下厨房化为碎晶
小猫骑士在暴风雪中守护龙蛋
年轻女子在阳光下的韩国小巷骑车
女子追逐被风吹走的晾晒衣物
女子在电梯中看见感染的镜像
女孩在农场学习挤牛奶
韩屋烛影下的驱邪仪式,被附身的女子
没有匹配的条目,换个短一点的词试试。
值得照着改的 Seedance 2.5 提示词
本页每个分类里点赞最多的一条,全文贴出,并说明它为什么好用。复制一条,换掉主体就能用。
手机镜头拍下两个朋友和床单鬼的恶作剧
独立的参考图锁定两人的发型与服装,风格参考只取线条和色调,不复制其姿态。按秒标注的分镜并写明切镜与甩镜位置,让手持手机的晃动与节奏在八个镜头中保持清楚。
References:
@[ref1]: Yuki. Shoulder-length silver-white hair with long bangs, olive-green eyes, small round silver earrings, loose pale camisole, flat deadpan face.
@[ref2]: Sumi. Short black bob with uneven bangs, brown eyes, small gold earrings, cream camisole under an oversized off-white shirt, loud and easily flustered.
@[ref3]: the style reference. Hand-drawn look, line quality and palette only; not its pose or layout.
Visual style: Rough hand-drawn anime sketch, loose black ink lines, flat watercolor washes, muted grey, sage and beige palette, soft indoor daylight. Shot as a phone front camera video: handheld, restless, constantly bobbing and tilting with whoever holds it, quick crash zooms and whip pans.
Avoid: No subtitles. No background music. No slow motion. No other people. Yuki and Sumi never merge or swap faces.
Two friends goof around nonstop with a phone camera through a small apartment, each new spot in front of a different strange painting. Every change of place comes through a whip pan or a cut from the phone itself; nobody stands still. A visible gap always separates their faces. Sound: footsteps, phone rustle, shrieks, laughter, one line. Shot list: 8 shots, about 30 seconds.
Scene 1: Continuous, in front of an orange painting with two huge round owl eyes.
Shot 1 (0-4s): Close two-shot, high angle; the camera bobs quickly with Sumi, who holds the phone with her raised right arm from the top right corner. Yuki springs up into frame from below on screen left and flashes a V sign with both hands, face completely deadpan. Sumi sticks out her tongue and shakes her head side to side, her black bob flying. Cut as Yuki snatches the phone from Sumi's hand; the camera whips left in a blur.
Scene 2: Continuous, in front of a blue-grey blob painting with one black hole for an eye.
Shot 2 (4-8s): Medium shot, eye level; the whip pan lands here, and the camera, now in Yuki's right hand, quickly pans right to follow Sumi. Yuki stays at the bottom left edge of frame, deadpan. Sumi skids across the floor from screen left to screen right in her socks, arms flailing. Cut as Sumi spins and lunges straight at the lens.
Shot 3 (8-11s): Close-up, eye level; the camera, still in Yuki's hand, does a fast crash zoom onto Sumi. Sumi's face is pressed almost against the lens, mouth wide open. Behind her, Yuki does a stiff robot dance with her free arm, still deadpan. Sumi bumps the phone; it tumbles out of Yuki's hand. Cut the instant the phone hits the floor.
Scene 3: Later, in front of a dark green painting of a faded face.
Shot 4 (11-15s): Extreme low angle from the floor; the phone already lies face up, locked-off camera looking at the ceiling. Both girls lean in over the lens from opposite sides, Yuki on screen left, Sumi on screen right. Yuki flips her silver hair forward over her whole face; one big eye peers through a gap. Sumi shrieks and jumps back out of frame, then her hand dives in and grabs the phone. Cut as the phone lifts off the floor.
Scene 4: Continuous, a narrow hallway with a grey wall and a brown smeared painting.
Shot 5 (15-19s): Medium close-up, Sumi holding the phone out in front of her and facing it while she runs backward down the hallway, still running flat out, laughing. Far behind her, at center, Yuki glides after her with her hair still over her face, arms limp, closing the distance. Cut as Sumi swings around a corner; the camera whips right.
Scene 5: Continuous, in front of a beige wall with a round orange painting.
Shot 6 (19-22s): Medium close-up, eye level, handheld; the camera heaves with Sumi's breathing. Sumi, holding the phone in her right hand, presses her back to the wall, panting, eyes darting left and right. Yuki is nowhere in frame. Cut as a white cloth drops in from the top of frame.
Shot 7 (22-25s): Insert, close to the lens; the camera jolts once. A single white bedsheet with two black eye holes lowers from above in front of the lens, held by Yuki's hands.
Yuki's line (flat, deadpan): "Boo."
Shot 8 (25-30s): Wide two-shot, high angle; the camera quickly pulls back, then spins with them. Sumi, phone in her right hand, yanks the sheet with her left; the sheet tangles around both girls and they spin together, laughing, Yuki's hair now neat. Both thrust V signs at the lens. Sumi's index finger is still reaching for the lens when the clip cuts to black as the fingertip covers it. 光头男子坐在阳台小泳池里,身旁是烧烤架
把片子设定成业余手机拍摄,加入手持抖动和笨拙的推拉变焦,并明确禁止电影调色,使画面显得真实。按时间分成三段,让猫先经过栏杆、再出现裂缝,用因果顺序让坍塌看起来是连贯的事件链。
RAW HOME PHONE VIDEO. One continuous 30-second clip recorded on a current smartphone from a facing balcony. Amateur handheld, natural micro-shake, occasional clumsy pinch-zooms in and out. No film look, no cinematic grade, no grain recipe. Overcast gray daylight, peeling block facade, rust, smoke, wet concrete, cheap plastic. Trash metal blasting from the black speaker. Feels like a neighbor filmed it.
Characters
A big bald man with beard and mullet, balcony, grill, Jack Daniel's tap, blue inflatable pool, rubber ducks, speaker, railing and building. Man with receding hair with long sides, gold chain, black SLAYER tank, belly and seated posture.
TIMELINE
0-10s: [Handheld phone wide] The man sits dead-calm in the tiny blue kiddie pool, cigarette in his right hand, living like a king. Serious, unhurried, enjoying. Trash metal pounds. With his free left hand he reaches to the smoking grill, picks up a sausage, smells it, then puts it back exactly where it was. Steam rolls. The phone slowly zooms toward his face, then clumsily zooms back out. He never stands.
10-20s: [Handheld, lazy zoom] His large wife in a floral dress steps out the open door with an empty glass. She fills it from the Jack Daniel's tap with apple juice the same amber color as whiskey, and hands it to him. He takes a long swallow without getting up. She hikes the dress and climbs into the cramped pool with him. They splash. Ducks bob. He stays seated, still smoking, still unbothered. Camera wobbles in on the pour, then out to both of them.
20-30s: [Handheld widening, more shake as it gets worse] A black cat walks out the door and crosses the rusty railing. Only after the cat passes along the railing does the terrace start to crack: hairline fractures spread through the slab. The balcony slowly sags. The inflatable pool tilts; water sloshes over the rim. The couple slide with the tipping pool. The cat jumps out of frame. Concrete splits, railing twists, grill and speaker shift. The terrace gives way and they fall with the water as the clip ends.
AUDIO
Loud trash metal from the speaker the entire time. Grill sizzle, tap pour, splash, groaning metal, cracking concrete, rushing water. Distant courtyard noise. No dialogue. No extra score. No cinematic sound design.
STYLE & QUALITY
Looks like a real phone video from today: auto exposure, slightly crushed highlights, ordinary digital noise, real weight and water physics, wet skin and fabric, collapsing structure with coherent debris.
Hope you like it! 🤘 首尔地铁站复仇喜剧
第一行先定镜头语言(手持、荧光灯、实时),再按节拍写笑点,结尾点明哪些画面必须拍清楚。
Create a live-action cinematic revenge-comedy video set in a Seoul subway station. Use realistic handheld camera movement, cold fluorescent lighting, teal-green accents, and real-time action.
A Korean woman in her 20s with a black bob, sunglasses on her head, a fitted crop top, high-waisted blue jeans, black boots, and a brown shoulder bag descends the subway stairs holding a takeaway coffee. A Korean man with messy dark hair and blonde tips, wearing a dark-green bomber jacket, suddenly hits her from behind and laughs as she stumbles against the handrail. Furious, she chases him onto the platform as he boards a train and mocks her through the closing glass doors.
She punches the glass, creating a dramatic crack and opening. As she confronts him, her coffee cup slips from her hand, falls to the platform, and spills visibly across the floor. She grabs his jacket, forcefully throws him through the air, and sends him crashing into a large metal rubbish bin. The bin rattles and wobbles as he lands inside, looking terrified and humiliated.
She leans toward him and says, "Don't mess around." She then calmly walks away while he remains stuck in the bin.
Maintain identical faces, hairstyles, outfits, and location throughout. Include realistic physics, expressive reactions, cinematic close-ups, subway ambience, and clear white subtitles. Keep the action non-gory, the coffee spill visible, and the final dustbin landing unmistakable. 咖啡馆桌边讲话重拍成十三个新机位
提示词先锁定原视频的表演、音频、光线和节奏,只允许机位与镜头变化,再用带时间码的镜头表逐段设计新机位。逐段标注的说话时间窗、视线规则和空天空规则,让每个新角度的口型同步与背景都保持干净。
Prompt (seedance 2.5 video to video):
ONE FINISHED TAKE, RE-PHOTOGRAPHED
@video1
is one finished take: a single locked-off wide, 19.53 s, with its original audio, a young man at an outdoor cafe table talking to one camera. Do not restage, re-perform, re-time or reinterpret it. Re-photograph the identical event from thirteen new camera positions, as if thirteen extra cameras had been rolling around him in the same moment. Every output frame shows the same body at the same instant of
@video1
at the same speed. Output runs the full 19.53 s. Keep the audio of
@video1
unchanged and in sync.
DO NOT CHANGE
Performance, body, hands and what they hold, head angle, eyeline, lip movement, blink timing, movement speed, action start and end times, lighting, exposure, white balance, colour grade, wardrobe, props, set. The only variable is camera position and lens.
SPEECH WINDOWS (measured from the audio of
@video1
)
SPEAKING: 0.00-1.65, 2.05-4.80, 5.95-6.90, 9.65-11.75, 12.20-12.85, 13.35-13.80, 16.70-16.90, 17.60-18.90.
SILENT, mouth closed and still or chewing: 1.65-2.05, 4.80-5.95, 6.90-9.65 (drinking), 11.75-12.20, 12.85-13.35, 13.80-16.70 (chewing), 16.90-17.60, 18.90-19.55.
Whenever his mouth is visible in a SPEAKING window it moves in lip-sync with the audio of
@video1
. He talks while looking down: from 2.05 to 4.80 his head is down at the laptop and he is speaking. Head down is not silent. Never add speech to a silent window, never mute a speaking one.
EYELINE RULE
He performed to ONE camera, the A-camera: the original locked-off wide, directly in front of him at seated eye level. His eyeline stays on that spot in every shot, apart from the glances down at keyboard, mug and pastry already in
@video1
. He never looks for or turns toward a new camera. From above he reads cap and brow; from the sides, three-quarter or profile; from behind, the back of his head. Single exception: the on-axis shot at 00:01-00:02 sits where the A-camera was, so there alone he looks into the lens.
TEMPO RULE
Real time, 1:1 with
@video1
. No speed ramps, added slow motion, freeze frames or time remaps. Exactly one slowed passage exists, already baked into the source: the pastry at the top of its arc, 12.5-13.55. Reproduce it at the speed it already has, no slower, no longer.
TOSS TIMING
The pastry leaves his fingers at 12.43 and is caught at 13.60: airborne about one second only. Do not stretch, loop or hang the flight. Before 12.43 and after 13.60 it is in his hand.
EMPTY SKY
On every low or upward-tilting shot the sky is plain pale overcast and empty. No skyscrapers, glass towers, solar panels, cranes, birds, aircraft, sun disc, structured clouds, lens flare or signage. Above his head only cream wall, white pillars and flat pale sky.
CAMERA PLAN
[00:00-00:01] High-angle MCU from above and to his right, about 40 degrees down, chest up, slow push-in, 35mm feel, moderate depth of field, cap brim and open gesturing palms, marble edge in the lower foreground. Speaking, reading three-quarter, not to this lens.
[00:01-00:02] ON THE A-CAMERA AXIS. ECU of his face, dead front, seated eye level, 85mm feel, shallow focus, pillars soft cream behind. The one shot where he looks into the lens. Hands drop below frame onto the keyboard; mouth closes at 1.65.
[00:02-00:05] Macro along the MacBook keyboard to his typing fingers, lens centimetres above the keys, razor-thin focus, keycaps sharp, his face soft far behind, head down. Speaking 2.05-4.80: where his mouth shows in the blur it moves with the audio. Fingers lift at 5.0.
[00:05-00:06] Top-down bird's eye straight down over the table, 24mm feel, deep focus, locked off. Marble disc fills frame: open laptop, white mug, financier, his cap at the bottom edge. Right hand crosses to the mug handle.
[00:06-00:07] Lens resting on the marble at table height, 50mm feel. White mug large and sharp in the left foreground; his hand enters from the right, grips the handle, lifts the mug up out of frame. Torso soft behind. Speaking 5.95-6.90.
[00:07-00:09] First-person POV from his seat, ultra-wide 18mm feel, gentle handheld breathing. The mug rim rises into the bottom of frame and tips toward the lens; laptop screen and marble beyond in deep focus. No face; framing dips to the mug, never up. Silent.
[00:09-00:10] Extreme wide, slow dolly out, 24mm feel, deep focus. He is small at his table mid-terrace: cream wall, pillars, concentric-circle mural, taped boxes behind, slatted bench visible. He sets the mug on the marble 9.4-10.0; speech resumes 9.65.
[00:10-00:12] Low and to his left, lens just above the marble, 50mm feel, shallow focus, table edge and mug soft in the near foreground. Right hand reaches out at 10.5 and lifts the golden financier into sharp focus before his left profile. Talking to the A-camera: full profile here.
[00:12-00:14] Low beside him, 35mm feel, slight Dutch. Opens on the pastry in his fingers; at 12.43 it leaves his hand and the camera tilts UP, following it against plain pale overcast sky and the top of a white pillar through the baked-in slow apex 12.5-13.55, then tilts DOWN for the catch at 13.60 into cupped hands, head tipped back, mouth open, then head coming forward.
[00:14-00:15] Behind him, over his right shoulder, 50mm feel, moderate focus. Back of the black Yankees cap and long dark hair fill frame-left; laptop glow and marble past his shoulder. Head settles level, hands bring the pastry toward his mouth. No face. Silent.
[00:15-00:16] ECU on his mouth and jaw, 100mm macro feel, very shallow focus, soft open-sky light. The financier enters from below, he bites, crumbs, the jaw chews. Chewing, not speaking. Nothing above the nose in frame.
[00:16-00:18] Slow orbit from his left toward front, 35mm feel, moderate focus, mural and pillars parallaxing behind, table crossing the foreground. He chews, speaks 16.70-16.90 and from 17.60, open palms, a small shrug. As the orbit nears front his gaze lands near, not into, this moving lens.
[00:18-00:20] Top-down bird's eye straight down over the table, 24mm feel, deep focus, locked off. Hands come down beside the laptop and settle, cap centred, speech ends 18.90, then still. Hold to 19.53.
SET AND SUBJECT CONTINUITY (identical in every shot)
Young man, long dark hair, black short-sleeve button-up shirt with a small chest logo, black New York Yankees baseball cap, grey trousers. Light wood slatted bench, round white marble table, outdoor cafe terrace. On the table: open dark grey MacBook, white mug with a circular graphic, one small golden financier. Behind him: cream wall, white cylindrical pillars, large black-and-white concentric-circle mural, taped cardboard boxes. Soft overcast open-shade daylight, no hard shadows, constant direction and softness. Warm bright grade: cream walls, golden wood, neutral white marble, warm skin, deep neutral blacks. He is alone; no passers-by, no staff.
No on-screen text, captions, subtitles, watermarks or logos beyond the small chest logo and cap emblem already in
@video1
. 1950 年代餐馆:时间静止再倒流
一个特效撑满 30 秒。先把餐馆写细,静止和倒流才看得清。
Photorealistic cinematic 1950s American diner, chrome stools, red vinyl, neon glow and checkerboard floor, shot with modern lived-in realism and soft natural window light. Subtle handheld texture, warm practicals, rich period detail, heavy film grain.
0-4s: [Medium Wide] A striking young woman in her early 20s sits alone at the counter, calm and slightly amused, slowly sipping a tall thick milkshake through a straw. Behind her a young waitress in classic uniform approaches with a tray of eggs and bacon in one hand and a full glass coffee pot in the other. An older lady starts rising from a nearby booth.
4-8s: [Dynamic Tracking] The older lady collides hard into the waitress. Tray, plate, eggs, bacon and coffee pot explode upward in chaotic slow motion. Coffee erupts into long liquid ribbons and perfect suspended droplets. Camera immediately begins a smooth continuous orbit around the impact. Time locks completely at the peak of the spill. Every face freezes in pure shock. Only the girl at the counter keeps moving, completely unfazed.
8-17s: [Slow 360° Orbital] Camera glides in a full elegant orbit through the frozen diner. Coffee hangs in mid-air as glassy ribbons and spheres with perfect volume and surface tension. Bacon strips, eggs and the spinning tray float weightlessly. Patrons and waitress remain locked in startled expressions. The girl at the counter takes one slow, deliberate sip, eyes half-lidded, almost bored, while the entire frozen world (except her) begins an elegant reverse: every droplet, every piece of food and every person rewinds smoothly back to the exact starting positions.
17-24s: [Medium Shot] Rewind lands perfectly. Waitress stands balanced again with tray and coffee pot. The girl lifts her eyes, raises two fingers in a small casual gesture and softly calls the waitress by name. The waitress turns toward her just before the older lady begins to stand, completely avoiding the collision. A tiny private smile crosses the girl’s face.
24-30s: [Extreme Close-Up] Hard cut to her face as she takes one last slow sip. Soft knowing smile, eyes almost closed in quiet satisfaction, like she has done this a hundred times. Shallow depth of field, creamy bokeh of the neon diner behind her.
Photorealistic, ultra-detailed fluid physics, perfect motion blur only on moving elements, stable characters, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence, high rewatch value. 实验室收容失效,科幻恐怖
要求开场即钩子、用实拍特效质感,怪物不会显得像 CG。
Cinematic sci-fi horror-action short film set in a research laboratory, opens with an immediate strong hook, natural realistic pacing, grounded practical-effects style. Lab filled with steel equipment, glass containment tubes, monitors, specimen tables, harsh fluorescent lighting. Five scientists in lab coats work at various stations. Natural handheld camera work, muted authentic color grading, all sound fully natural and diegetic — no music, no artificial sound design until the tension score kicks in.
>
> **[0-1s]** Hard cut: a containment tube shatters violently, glass exploding across the lab floor.
>
> **[1-2s]** A small dark parasite creature skitters out fast, latching instantly onto a scientist's neck.
>
> **[2-3s]** He screams, collapsing to his knees, the others recoiling in shock.
>
> **[3-4s]** Dark veins pulse rapidly beneath his skin, visible even through his collar, his body convulsing.
>
> **[4-5s]** His eyes turn a deep obsidian black — he rises, movements jerky and unnatural.
>
> **[5-6s]** He lunges at the nearest colleague, parasite tendrils extending from his mouth toward her.
>
> **[6-7s]** She's caught, tendrils latching onto her neck, her scream cutting short.
>
> **[7-8s]** Veins spread fast across her too, body convulsing against a lab table, equipment crashing down.
>
> **[8-9s]** She rises seconds later, eyes black, joining him, both turning toward the remaining three.
>
> **[9-10s]** The three scientists scramble back, one grabbing a fire axe from an emergency case on the wall.
>
> **[10-11s]** The two infected charge fast, jerky inhuman movements, tendrils whipping from their jaws.
>
> **[11-12s]** The lead scientist swings the axe hard into the first infected — a solid impact, it staggers into a specimen table, equipment shattering.
>
> **[12-13s]** A second scientist grabs a fire extinguisher, blasting the other infected in the face, it recoils, tendrils flailing.
>
> **[13-14s]** The third scientist shoves a steel cart into the staggering infected's path, sending it crashing down.
>
> **[14-15s]** Both infected collapse motionless, twitching, tendrils retracting slowly.
>
> **[15-16s]** The three survivors regroup, breathing hard, scanning the wrecked lab for more movement.
>
> **[16-17s]** Wide shot: broken glass and toppled equipment everywhere, alarm lights beginning to flash red.
>
> **[17-18s]** A third containment tube behind them starts cracking, unnoticed by the group.
>
> **[18-19s]** It shatters suddenly — another parasite creature launches out fast.
>
> **[19-20s]** The lead scientist spins just in time, swinging the axe and slicing it out of the air mid-leap.
>
> **[20-21s]** It hits the floor, motionless, dark fluid spreading slightly beneath it.
>
> **[21-23s]** The group presses their backs together, weapons raised, scanning every corner of the lab.
>
> **[23-25s]** Emergency lights flash steadily red, alarm klaxon blaring through the facility.
>
> **[25-27s]** The lead scientist gestures toward the exit; they move together cautiously, stepping over debris and fallen colleagues.
>
> **[27-29s]** They reach the heavy lab door, the lead scientist sealing it shut behind them with a hard mechanical clang.
>
> **[29-30s]** Final shot: the three survivors lean against the sealed door, breathing hard, alarm lights flashing red across their exhausted faces. Cut to black.
>
> Natural diegetic sound throughout — glass shattering, guttural convulsions, screaming, metal impacts, alarm klaxon, heavy breathing — layered with a tense instrumental score building through the fight and easing at the end. No text overlay, no watermark. Natural handheld camera with realistic shake during action, muted clinical color grading. 这个模型的提示词怎么写
开头先用一句话概括整段视频
字节跳动 BytePlus 的指南要求先写主旨,格式是主体、地点、事件、风格、特殊运镜,然后再写各场景的细节。它给的模板依次是素材对应、主旨、时间线、一致性、约束,最要紧的约束放在最后,并说只写项目用得上的部分。 来源:BytePlus: How to write better Seedance 2.5 prompts
用带标题的段落,写明怎么拿镜头
我们把 582 条创作者提示词和点赞数对上:点赞最多的四分之一里 61% 分成了 CHARACTERS: 这样的带标题段落,最少的四分之一是 48%;49% 写了手持镜头,对方是 34%。时间段和 30 秒规划两边一样常见,算底线,不算加分项。 来源:AgentCraft: Seedance 2.5 prompts that get liked
把一段视频按时间切开写
字节跳动自己的示例提示词用 0 到 5 秒这样的时间段控制节奏,每段写一个动作。一条能出 30 秒,创作者也这么写:这页 593 条里有 311 条按时间段写,从参考素材出发的 162 条里有 112 条。 来源:ByteDance Seed: Introducing Seedance 2.5 · AgentCraft: Nano Banana 2.1 and Seedance 2.5 prompt data
每份参考素材加标号,写清用途
字节跳动的示例在开头就点名每份素材的用途,比如 @Image 1 是场地,某个白模渲染是运镜路径。这页 162 条参考生视频提示词里有 66 条这样给素材编号,模型才知道人脸、场景和动作各取自哪份。 来源:ByteDance Seed: Introducing Seedance 2.5 · AgentCraft: Nano Banana 2.1 and Seedance 2.5 prompt data
像分镜表一样写运镜
直接写出运镜方式:跟拍、环绕、手持,或者一镜到底,字节跳动的示例就是这样写的。这页 593 条里有 494 条用了镜头术语,302 条把提示词分成 CAMERA、LOOK、SCENES 这类带标题的段落。 来源:ByteDance Seed: Introducing Seedance 2.5 · AgentCraft: Nano Banana 2.1 and Seedance 2.5 prompt data
声音和台词也写进去
Seedance 2.5 同时生成声音和画面,并保持同步,所以声音也是提示词的一部分。这页有 342 条写了音效、音乐或人声,220 条用引号写了要说出或显示的台词。 来源:ByteDance Seed: Introducing Seedance 2.5 · AgentCraft: Nano Banana 2.1 and Seedance 2.5 prompt data
写明时长和画幅
这页有 390 条写明了秒数,270 条写了画幅,常常放在一行里,比如 30 秒、16:9。单次最长 30 秒,更长的片子就分几轮续写。 来源:AgentCraft: Nano Banana 2.1 and Seedance 2.5 prompt data · ByteDance Seed: Introducing Seedance 2.5
续写或修改时,写清哪些不变
字节跳动的续写示例会列出要保持一致的:人物、场景、风格和声音;修改示例只点名要改的那一项,比如只调整运镜。这页有 307 条写了保持、保留或维持。 来源:ByteDance Seed: Introducing Seedance 2.5 · AgentCraft: Nano Banana 2.1 and Seedance 2.5 prompt data
复杂动作写简单些
Seed 团队自己说,复杂动作的物理合理性和多个主体互动的场景还有提升空间。打斗或人群戏出问题时,让每个时间段只有一个主要动作,同时出现的人少一些。 来源:ByteDance Seed: Introducing Seedance 2.5
关于这个模型的常见问题
Seedance 2.5 有官方的提示词模板吗?
有。字节跳动 BytePlus 的指南给了五个部分,依次是素材对应、主旨、时间线、一致性、约束。时间指令精确到整秒,比如 0 到 3 秒;改视频时用添加、删除、替换、改成这类动词。 来源:BytePlus: How to write better Seedance 2.5 prompts
高赞的 Seedance 2.5 提示词有什么共同点?
带标题的段落和手持镜头。在 X 上的 582 条提示词里,点赞最多的四分之一有 61% 用了带标题的段落,最少的是 48%;手持镜头 49% 对 34%;它们也更长,中位数 2,788 个字符对 2,069 个。cinematic 这类词在低赞那组里一样常见。 来源:AgentCraft: Seedance 2.5 prompts that get liked
Seedance 2.5 是什么?
字节跳动的视频生成模型,由 Seed 团队在 2026 年 7 月 31 日正式推出。它可以根据文字,以及图片、视频和音频参考,生成带同步声音的视频。 来源:ByteDance Seed: Introducing Seedance 2.5
Seedance 2.5 一段视频最长多久?
单次最长 30 秒,是 Seedance 2.0 的两倍(15 秒)。多轮续写可以做出几分钟长的视频。 来源:ByteDance Seed: Introducing Seedance 2.5
一次生成最多能用多少参考素材?
单次最多 30 张图、10 段视频和 10 段音频。 来源:ByteDance Seed: Introducing Seedance 2.5
Seedance 2.5 会生成声音吗?
会。它把声音和画面一起生成,字节跳动说两者保持同步。台词、音乐和音效直接写在提示词里。 来源:ByteDance Seed: Introducing Seedance 2.5
在哪里能用 Seedance 2.5?
在即梦 AI 和豆包的视频生成里选择 Seedance 2.5。开发者通过 BytePlus ModelArk 调用 API。 来源:ByteDance Seed: Introducing Seedance 2.5
Seedance 2.5 的提示词一般写多长?
很长。这页 593 条提示词的中位长度是 2,378 个字符,约 344 个英文词、12 行。基于参考素材的提示词更长,中位数接近 3,000 个字符,因为还要交代每份素材的用途。 来源:AgentCraft: Nano Banana 2.1 and Seedance 2.5 prompt data